![]() «Paladin» could also do the trick, and it is done every turn.«Heroism» adds one additional action once in a combat, compared to «Battledance» & «Zealous Leap» combo, which adds one additional attack every other turn.With both skills, the warrior can perform two attacks or attack & guard combos, after a leap. «Battledance» allows two attacks or one attack and then guard, while «Zealous Leap» lets him jump into a proper position without spending an action point.This would enable the warrior to clean up 3 ~ 4 approaching threats very early in the game.Ī sniper with «Archery» skill and/or a melee rogue with «Thornfang» skill. Coupled with «Long Reach» and a long range weapon (spear) offers a sweeping radius of 3. The warrior reacts to any movement within his weapon range, including those moving away. «Vigilance» allows the warrior to easily perform 4 (or more) reaction strikes. Vigilance, Long Reach, Battledance, Zealous Leap Warriorįor a warrior to perform multiple attacks every turn, he needs «Vigilance», «Battledance» or «Riposte». Please note that only the passive skills (innate) or effective effects are shown. This is an example of my trio in the final fight of the legacy campaign. Mystic builds – Tactician, Openmindist.The builds recommended for the 3 classes are as follows: Perhaps you would find better use of them. It’s not that they are certainly bad, it might be that they don’t generate a high synergy with other skills or with the team listed in this guide. ![]() However, there are still a few skills not included in this guide. The abilities that might look good in paper but don’t work well in real world would also be covered. The build defining abilities would be listed first and where their synergy comes from would be explained, following with the discussion about good complementary abilities and useful scenarios. ![]() In this guide you would find the builds that I particularly find powerful and fun to play with.
0 Comments
Leave a Reply. |